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Nintendo Wii is a popular gaming console and can connect to the Nintendo Wii Fit Balance Board game controller (Nintendo of America Inc, Redmond, WA, USA). There are multiple commercially available gaming consoles, and they include a variety of game controllers. Video game controllers are peripheral devices through which users interact with gaming environments.
#Finetune wii trial#
Trial Registration: NCT02994199 (Archived by WebCite at )Īctive video games (AVGs), or exergames, are video games that require players to perform substantial body movement for game play, unlike conventional video games, which use remote control push buttons or joysticks. The adapted controller’s potential to increase physical activity levels among people with mobility impairments will be evaluated in a subsequent trial.
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All participants rated the adapted Wii Fit Balance Board at a minimum as “good,” while those who could not use the OTS Wii Fit Balance Board rated the adapted Wii Fit Balance Board as “excellent.” We found a significant negative correlation between lower-extremity function and differences between OTS and adapted SUS scores, indicating that as lower-extremity function decreased, participants perceived the adapted Wii Fit Balance Board as more usable.Ĭonclusions: This study demonstrated a successful adaptation of a widely used AVG controller. More than half the sample could not use the OTS version of the Wii Fit Balance Board, while all participants were able to use the adapted version.
#Finetune wii manual#
The adapted controller (1) allowed manual wheelchair users to engage in game play, which was previously not possible (2) included Americans with Disabilities Act-compliant handrails as part of the controller, enabling stable and safe game play and (3) included a sensitivity control feature, allowing users to fine-tune the controller to match the users’ range of COB motion. Results: The adapted version of the Wii Fit Balance Board resulting from the user-centered design approach met the needs of a variety of users. After participants played each version, we administered the System Usability Scale (SUS) to examine the participants’ perceived usability. Order of controller version played first was randomized. During a subsequent session, participants played 2 sets of games on both the OTS and adapted versions of the Wii Fit Balance Board. During their first visit, we assessed lower-extremity function using selected mobility tasks from the International Classification of Functioning, Disability and Health. On design completion, we recruited a new pool of participants with mobility impairments for a larger study. On the basis of observed limitations, a team of engineers developed and adapted the design of the Wii Fit Balance Board, which was then subjected to multiple iterations of user feedback and design tweaks.
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Methods: In a previous study, 16 participants tried the OTS version of the Wii Fit Balance Board. Objective: The aim of this study was to design an adapted version of the Wii Fit Balance Board to overcome the identified limitations and to evaluate the usability of the newly designed adapted Wii Fit Balance Board in persons with mobility impairments. It is inaccessible to wheelchair users, does not support the use of stabilization assistive devices, and requires the ability to shift the center of balance (COB) in all directions to fully engage in game play. However, the commercial off-the-shelf (OTS) design poses several limitations. The Wii Fit Balance Board is a popular gaming controller for AVGs and is used in a variety of settings.
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